#pragma once

#include "Ogre.h"

const Ogre::Vector3 CAM_POS = Ogre::Vector3(5500,400,0);
const Ogre::Real SHOCKWAVE_START_TIME = 7.5f;
const Ogre::Real FIRE_COLUMN_START_TIME = 4.0f;
const Ogre::Real FIRE_MUSH_START_TIME = 2.5f;
const Ogre::Real HDR_EFFECT_FINISH = 3.0f;
const Ogre::Real HEAT_EFFECT_START = 0.5f;
const Ogre::Real HEAT_EFFECT_FINISH = HDR_EFFECT_FINISH + 1.4f;